Make sure you get things running smoothly before moving on. This troubleshooting will not be provided in later tutorials. This information can be very helpful when posting to the Help Forum. You can also look in the Ogre.log file in your 'dist/bin' directory for more detailed information about a failed build. It is likely that another user has already solved a similar problem.
If you're still having problems building an application, then check Setting Up An Application to make sure your compiler is set up properly. Note: If you hear your graphics card squealing when showing the Ogre head, turn Vsync to "yes" in ogre.cfg! Your graphics card will squeal when there are too many frames per second being rendered. Make sure you optimize your build time with Precompiled headers ogre.cfg Render System=Direct3D9 Rendering Subsystem (Put a # in front of them, or delete them!) If you only want to use the OpenGL-renderer, edit the "plugins_d.cfg" and "plugins.cfg" files, and edit out the lines
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If you are getting errors like: "The program can't start because d3dx9_43.dll (or d3dcompiler_43.dll) is missing from your computer." try to install the DXSDK_Jun10.exe, if you want to use a DirectX renderer. See this troubleshooting guide if you can not find the files. Note: If you are running Ogre 1.9 and are getting a runtime error saying: "Cannot locate resource shadows.glsl in resource group Popular or any.", you have to edit "resources_d.cfg" and "resources.cfg" and add "FileSystem=././media/materials/programs/GLSL" to the files.
You've set up an Ogre project succesfully. Note: If you are using Ogre >1.9, also add " OgreOverlay.lib". Switch configuration from "Active(Debug)" to "Active(Release)". Note: If you are using Ogre >1.9, also add "OgreOverlay_d.lib".Ĭonfiguration Properties - Linker - Input - Additional Dependencies - Release Note: If you are using Ogre >1.9 also add "$(OGRE_HOME)\include\OGRE\Overlay"Ĭonfiguration Properties - Linker - General - Additional Library Directories $(OGRE_HOME)\lib\$(Configuration)Ĭonfiguration Properties - Build Events - Post-Build Event - Command LineĬopy "$(OutDir)\$(TargetFileName)" "$(OGRE_HOME)\Bin\$(Configuration)"Ĭonfiguration Properties - Linker - Input - Additional Dependencies - Debug $(OGRE_HOME)\Bin\$(Configuration)\$(ProjectName).exeĬonfiguration Properties - C/C++ - General - Additional Include Directories Set Character Set to Use Multi-Byte Character Set on the General Configuration Properties page:
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Make sure that Windows Application is selected and Empty Project is checked:ĭownload the Ogre Wiki Tutorial Framework. Handy when you switch between several Ogre SDKs.Ĭreate a new Win32 project ( File -> New -> Project): Run it, and the OGRE_HOME environment variable points to that directory. Save it as OGRE_HOME.bat and put it in the root directory of the Ogre SDK. Run setx OGRE_HOME path_to_ogre_sdk in a command console (cmd.exe):Īlternatively, create this handy batch script: Setting Up an Application for Visual Studio 2010 Environment Variables This will create a directory structure that is identical to the binary install structure.